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jltursan:Podrías echarle un ojo a las ROMS que colgué posts más arriba a ver si son las que dicen que son ?
Muchas gracias colega !!!
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jltursan:Columbus, by TENCAS (Italy): drawing program for screen 12.
Doozle: micro drawing utility for screen 11/12.
Graph Saurus v2.0, by Bit²: drawing program, also supports screen 12.
Mous Master: drawing program for screen 12.
Screen 11 designer, by FUC: drawing program for screen 11.
Dix, by MSX-Engine: game with optional screen 11/12 drawings/pics.
F1 Spirit 3D Special, by Konami: racing game, uses scrolling and screen 12 images.
Golvellius 2, by Compile: RPG, uses screen 11 drawings and scrolling Laydock 2 -
Last Attack, by T&E SOFT: shoot 'em up game, uses scrolling and screen 11/12.
Megadoom, by FCS: platform/shooting game, uses screen 12 and scrolling.
Nyacle Racing, by Bit²: racing game, with optional screen 12 images.
Quinpl, by Bit²: puzzle game, with optional screen 12 images.
Sea Sardine Side II, by MSX-Magazine (ASCII): uses scrolling.
Space Manbow, by Konami: shoot' em up game using scrolling. Visually, the game looks identical when played on an MSX2 system, except that on an MSX2 the side borders aren't masked (shaky border phenomenon).
Starship Rendezvous (Special Stage Michelle), by Scap
Trust: adult game using screen 12 images (on an MSX2 screen 8 is used). On the labyrinth portion, the game scrolls (by 8 pixels) on an MSX2+ and is screen-by-screen on an MSX2.
Super Cooks, by Compile: RPG, uses scrolling. T
winkle Star, by Yoshida: shoot' em up game, uses scrolling.
Tetris II Special Edition, by RAM: Tetris clone, uses screen 12.
Family Stadium, by Namcot : baseball game, uses scrolling.
Master Of Monsters, by System Soft: strategy game, with optional screen 12 images.
Psy-o-Blade, by T&E Soft: graphic adventure, with optional screen 12 images.
Girls Control, by Hard: shoot' em up game, optional demo with screen 12 images (a bug in game causes the demo to not function on a Turbo-R
TREViZE escribió:Ufff, la movida del Reset, esos soldadores los carga el diablo.
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